Change design of audio player in web UI (#34520)
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26 changed files with 1476 additions and 1088 deletions
112
app/javascript/mastodon/hooks/useAudioVisualizer.ts
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112
app/javascript/mastodon/hooks/useAudioVisualizer.ts
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import { useState, useEffect, useRef, useCallback } from 'react';
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const normalizeFrequencies = (arr: Float32Array): number[] => {
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return new Array(...arr).map((value: number) => {
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if (value === -Infinity) {
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return 0;
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}
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return Math.sqrt(1 - (Math.max(-100, Math.min(-10, value)) * -1) / 100);
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});
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};
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export const useAudioVisualizer = (
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ref: React.MutableRefObject<HTMLAudioElement | null>,
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numBands: number,
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) => {
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const audioContextRef = useRef<AudioContext>();
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const sourceRef = useRef<MediaElementAudioSourceNode>();
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const analyzerRef = useRef<AnalyserNode>();
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const [frequencyBands, setFrequencyBands] = useState<number[]>(
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new Array(numBands).fill(0),
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);
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useEffect(() => {
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if (!audioContextRef.current) {
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audioContextRef.current = new AudioContext();
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analyzerRef.current = audioContextRef.current.createAnalyser();
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analyzerRef.current.smoothingTimeConstant = 0.6;
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analyzerRef.current.fftSize = 2048;
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}
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return () => {
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if (audioContextRef.current) {
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void audioContextRef.current.close();
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}
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};
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}, []);
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useEffect(() => {
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if (
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audioContextRef.current &&
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analyzerRef.current &&
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!sourceRef.current &&
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ref.current
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) {
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sourceRef.current = audioContextRef.current.createMediaElementSource(
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ref.current,
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);
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sourceRef.current.connect(analyzerRef.current);
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sourceRef.current.connect(audioContextRef.current.destination);
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}
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return () => {
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if (sourceRef.current) {
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sourceRef.current.disconnect();
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}
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};
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}, [ref]);
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useEffect(() => {
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const source = sourceRef.current;
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const analyzer = analyzerRef.current;
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const context = audioContextRef.current;
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if (!source || !analyzer || !context) {
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return;
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}
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const bufferLength = analyzer.frequencyBinCount;
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const frequencyData = new Float32Array(bufferLength);
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const updateProgress = () => {
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analyzer.getFloatFrequencyData(frequencyData);
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const normalizedFrequencies = normalizeFrequencies(
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frequencyData.slice(100, 600),
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);
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const bands: number[] = [];
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const chunkSize = Math.ceil(normalizedFrequencies.length / numBands);
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for (let i = 0; i < numBands; i++) {
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const sum = normalizedFrequencies
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.slice(i * chunkSize, (i + 1) * chunkSize)
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.reduce((sum, cur) => sum + cur, 0);
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bands.push(sum / chunkSize);
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}
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setFrequencyBands(bands);
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};
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const updateInterval = setInterval(updateProgress, 15);
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return () => {
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clearInterval(updateInterval);
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};
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}, [numBands]);
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const resume = useCallback(() => {
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if (audioContextRef.current) {
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void audioContextRef.current.resume();
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}
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}, []);
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const suspend = useCallback(() => {
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if (audioContextRef.current) {
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void audioContextRef.current.suspend();
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}
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}, []);
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return [resume, suspend, frequencyBands] as const;
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};
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